Here are some highlights:
- Is World of Warcraft (WOW) the new "golf"?
- WOW is built so that people are successful early, while they learn.
- She wonders how we can make the real world more like games.
- Five stages of the Massively multiplayer online game (MMO) player:
- Entry
- Practice
- Mastery
- Burnout (from repetitive tasks)
- Recovery
- Games like WOW allow for:
- Collecting
- Points
- Feedback
- Exchanges
- Customization
- Second Life is a solution in search of a problem.
- Second Life doesn't give you ways to be successful in the same way you are successful in a game.
- Why can't learning be as much fun as games?
- How come we'll do repetitive tasks in a game, but not (happily) in real life? Repetitive tasks allow us to build expertise.
- Some selling situations (Tupperware salespeople) have the feel of gaming. Who is the top sales person? Get prizes (or applause) for your accomplishments.
- Some things can be seen as a game. For example, who has the most friends in LinkedIn? Who has the highest page rank in Google? And check out Google Smackdown.
- Passively Multiplayer Online Games -- the game is built into the fabric of everyday life. Look at Chore Wars.
- There is almost nothing that can't be turned into a game, but it requires thought.
- Her slides will be in her blog.
Technorati tag: IL2007
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