The need was to train students to work in the Instructional Materials Center.
In the game, a patron comes to the desk and asks for help. The student is presented with a choice of answers as well as other things that can occur. At the end of the game, the student received a report card.
Making the Game:
- Preconceptions - need to work through them
- Verbosity vs. allergic to verbiage - tried to compromise
- 6-8 topics versus more - kept with 6-8 topics
- Knowledge-based view vs. process-based view
- Evaluation of screencats - included graphics and screencasts
- We negotiated a lot
- 10 questions using Google Forms
- Target test group -First test group was too knowledgeable. Had to find students who didn't know anything about the IMC.
- Test was multiple choice and some students could figure out the correct answers
The post-test showed that students did learn, sometimes significantly.
Scott used form-based software to create the scripts. Thinking about the scripts -- and branching formula -- can be the most difficult part of writing the game. What happens when the person answers "X"? What do they see? Do? Need to think through the scenarios.
- Use/test with brand new students workers in the fall (with no previous experience)
- Add a hints section
- Use real voices
- Add evaluative questions to post test
- ADA compliance
- Special collections <--New game
This game allows them to offer consistent training. It takes less staff time to do the training.
The software that Scott has developed is open source and is available on the Appalachian State web site. If you are interested in it and cannot find it, contact Scott.
BTW Scott co-edited the book Gaming in Academic Libraries.